Scarecrow Studio’s team wants to share with you here all the latest updates, news, informations, gossips, thoughts and even some deviations about the development of ‘3 Minutes to Midnight‘. You are more than welcome to participate and let us know your thoughts. Any suggestions will be appreciated, kindly ignored, but appreciated nonetheless.

2006, 2018

Popzara article about 3 Minutes to Midnight

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Another great article about us, by Nia Bothwell from Popzara. "My experience with the point-and-click adventure genre has largely been limited to the escape room genre and visual novels, to the point where my worried colleagues are insisting I educate myself with games like Monkey Island and Day of the Tentacle. If I didn’t know better I’d think they were making them up, but one look at the genre’s crazy history and you’ll realize that’s not the case." [...]

2005, 2018

E3 2018 | 3. I’ve read the manual now what?

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If you are a small developer like ourselves, you won't have much time to waste, so here are some pieces of advice on how to go through the Exhibitor's Manual quicker: * There's a lot of advertising inside the manual. Things that you probably can't afford, hotels, catering, models, ... remove all those pages. * They have a few pages 3 or 4 with the most important deadlines print that out and put it on your wall. Mark [...]

1405, 2018

Meet with us at the E3 2018 (South Pavilion – Stand 2163)

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If you happen to be in Los Angeles for the E3, it would be a pleasure for us if you found the time to meet with us , as we would like to tell you more about our studio and our game "3 Minutes To Midnight". We might have a little surprise for the first 1000 to come say "Hi"

2704, 2018

Our Steam store page is live!

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Good news everyone! After a few weeks preparing material and filling documentation, our steam page is live. It really took a while to fulfill all the requisites, but here we are. Take a look to the new screenshots and add us to your wish list. There's a long wait ahead, but it will be worth it, we promise. Check out the link: 3 Minutes to Midnight - Steam Store page

2504, 2018

Big website update: New screenshots

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We wanted to share with you some new content. We've been working really hard for the past weeks preparing our demo. Even we suffered some setbacks, the demo will be finally available for the E3. There's still a lot to do and a lot to test. In the meanwhile, enjoy the new screenshots and, let us know your opinion about them. [...]

2004, 2018

Interview with Gumshoe Gamer

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Gumshoe: How did you get into video games? Jan: I was working on engineering for like 15 years. Then I had a change of heart and wanted to do something more fun… and I started investigating how I could make a video game with a little budget. I always loved video games and mainly adventure games, so I wrote a story … created some cool characters and hired a team to bring it to life Check out more on [...]

1004, 2018

Indie Gaming Podcast interviewed us. Check it out!

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This week I speak to Jan from Scarecrow Studios who are the developers of a point and click adventure game called 3 minutes to midnight. It’s the roaring late ’40s. World War II has finally ended and celebrations continue… Yet, somewhere in the middle of New Mexico, a secret intricate plot to extinguish humanity has been unraveling for a long time. Even if it could be stopped, what hope is there when inexplicably, no one can remember a [...]

3003, 2018

Another great interview, this time with the guys from Neocrisis

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What inspired you to make this game? Several things inspired me to make this game, I really wanted to quit engineering and do something funnier, so that's to begin with... I’ve always really enjoyed playing point-and-click games (not only) in my childhood. They were mostly the ones from Lucas by Ron Gilbert like Monkey Island and Maniac Mansion. The story of ‘3 Minutes to Midnight’ indicates that I'm a huge fan of the sci-fi genre, especially TV [...]

2003, 2018

Brian C. Schneider, from Behind the Indies, interviewed us.

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Meet Jan Serra, he's the CEO at Scarecrow Studio and I get the distinct honor of being the first one to ever interview him! I found out when I contacted him about his indie game "3 Minutes to Midnight" that he had never been interviewed before. I found that kind of hard to believe. Even just looking at one screenshot it's very apparent there's already been a tremendous amount of work done for the game. The environments [...]

1003, 2018

Interesting Game Development Blogs to read

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Good morning everyone! Specially to the new people following our development blog. If you are new here, and you haven't been reading our latest updates, let me give you five cents of what this blog is about. Here I share updates on the development of "3 Minutes To Midnight". This means explaining how things are being done, giving you some advise so you don't make the same mistakes we do, and sharing lessons learned during the process [...]

303, 2018

E3 2018 | 2. Reading the 300 pages of the Exhibitor manual

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Good morning fellow gamers, as some of you already know, Scarecrow Studio is going to attend the E3 this year in Los Angeles. In this series of posts (check last week's one), I'm sharing with you a few words on our behind-the-scenes wrestle with all the preparations for this event. Some advice for inde developers going to the E3.  3 Minutes to Midnight is our first game, and the E3 2018 is going to be our first [...]

2302, 2018

E3 2018 | 1. Scarecrow Studio’s Preparations (Thread)

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I am happy to announce that Scarecrow Studio’s presence for the Electronic Entertainment Expo 2018 has been officially confirmed. I have to tell you people, this was the easy step – renting the exhibit space – now we have to get the “exhibit” ready for it. Did you know that when you rent a space (booth) at the convention center, it does not include anything else but the empty space? (Not even the carpet!) Well we did [...]

602, 2018

How to make an awesome trailer (on a budget): 3 Minutes to Midnight – First Trailer

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In this post I'll talk about: Background information about our trailer; Features and spec of our trailer; General advice to make a good trailer; How to create an awesome trailer for your indie game (on a budget); Translating the trailer (and website); Preparing the video to be shared; Make all your effort worth it. Background information   "3 Minutes to Midnight" 's (Scarecrow Studio's first point-and-click adventure game) teaser-trailer has been officially released today! At Scarecrow Studio we couldn't [...]

2401, 2018

Scarecrow Studio meets Valve Corporation

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Scarecrow Studio meets Valve Corporation Some days in the life of a company become milestones, markers in time that represent a before and after. That was today; today we met Alden Kroll and Jon Pile from Valve Corporation. In this gathering for game developers, we got the chance to learn some valuable information and drop some questions on them. ‘3 Minutes to Midnight’ is going to be our first game and we want to make everything right, so [...]

2001, 2018

Voice-over advice when making a video game

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Another Saturday spent here at Scarecrow Studio, working on our Point-and-Click Adventure Game - '3 Minutes to Midnight'. Some days, it is inevitable to look back at your life and remember, your first steps in the world of work. In my case, while I was attending college, I worked in a tiny warehouse. I used to spend the whole day piling up and wrapping products, for markets and groceries stores. At the end of the shift, a [...]

601, 2018

One week left to watch the teaser trailer…

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I can tell you that since the project started, one of the greatest advantages of having great professionals working with you is, undoubtedly, that from all those vague ideas you pass to them, they are able to create amazing things. I’m sure I can read your mind and I know what you are about to say that the picture I am attaching to this post may not be showing so much greatness. My advice to you… wait [...]

201, 2018

Eat, Sleep, Redesign, Repeat

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We have been working on this game’s puzzles for months now. However, we left them untouched for a couple of weeks to be able to give it another approach with some fresh ideas. After finding several mistakes in the design, we started rethinking most of them. Sure, these changes will make the game more fun and the puzzles better designed. However, of course, it also gives us a lot more work to do. During the X-mas period, [...]

2812, 2017

Website Alive! (Now you can officially read us)

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Good news, everyone! Another milestone has been reached, and not so far from the established deadline. We proudly announce the launch of Scarecrow-studio’s official website. Finally, we have a platform to share our progress and thoughts, at the same time to keep you updated with important information regarding the release of "3 Minutes to Midnight". The website still needs some improvements (we have our IT manager working on it).

2312, 2017

Merry Xmas Everyone!

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Just a quick reminder, it's that wonderful time of the year, yet again. Scarecrow studio and myself want to wish you all a Merry Christmas and a Happy New Year! Spend time with your friends and family and remember, not only the tree needs to get lid this year. Maybe it's still not late to send Santa a letter saying that "you can explain..." And I wanted to add a quote I love from Dr. Seuss "Maybe [...]

2212, 2017

Inventories and UI

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Its Christmas time and the team is enjoying a more than deserved break. Sometimes, you must let them leave the cave for a while to enjoy some fresh air and the warming feeling you get when sunlight hits your face. Also is the right time to reunite with their families and friends, who might have missed them dearly. In the meantime, I have decided to spend some time updating the blog and the social networks. I will [...]

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