Scarecrow Studio’s team wants to share with you here all the latest updates, news, informations, gossips, thoughts and even some deviations about the development of ‘3 Minutes to Midnight‘. You are more than welcome to participate and let us know your thoughts. Any suggestions will be appreciated, kindly ignored, but appreciated nonetheless.
If you happen to be in Los Angeles for the E3, it would be a pleasure for us if you found the time to meet with us , as we would like to tell you more about our studio and our game "3 Minutes To Midnight". We might have a little surprise for the first 1000 to come say "Hi"
Good news everyone! After a few weeks preparing material and filling documentation, our steam page is live. It really took a while to fulfill all the requisites, but here we are. Take a look to the new screenshots and add us to your wish list. There's a long wait ahead, but it will be worth it, we promise. Check out the link: 3 Minutes to Midnight - Steam Store page
We wanted to share with you some new content. We've been working really hard for the past weeks preparing our demo. Even we suffered some setbacks, the demo will be finally available for the E3. There's still a lot to do and a lot to test. In the meanwhile, enjoy the new screenshots and, let us know your opinion about them. [...]
Gumshoe: How did you get into video games? Jan: I was working on engineering for like 15 years. Then I had a change of heart and wanted to do something more fun… and I started investigating how I could make a video game with a little budget. I always loved video games and mainly adventure games, so I wrote a story … created some cool characters and hired a team to bring it to life Check out more on [...]
This week I speak to Jan from Scarecrow Studios who are the developers of a point and click adventure game called 3 minutes to midnight. It’s the roaring late ’40s. World War II has finally ended and celebrations continue… Yet, somewhere in the middle of New Mexico, a secret intricate plot to extinguish humanity has been unraveling for a long time. Even if it could be stopped, what hope is there when inexplicably, no one can remember a [...]
What inspired you to make this game? Several things inspired me to make this game, I really wanted to quit engineering and do something funnier, so that's to begin with... I’ve always really enjoyed playing point-and-click games (not only) in my childhood. They were mostly the ones from Lucas by Ron Gilbert like Monkey Island and Maniac Mansion. The story of ‘3 Minutes to Midnight’ indicates that I'm a huge fan of the sci-fi genre, especially TV [...]
Meet Jan Serra, he's the CEO at Scarecrow Studio and I get the distinct honor of being the first one to ever interview him! I found out when I contacted him about his indie game "3 Minutes to Midnight" that he had never been interviewed before. I found that kind of hard to believe. Even just looking at one screenshot it's very apparent there's already been a tremendous amount of work done for the game. The environments [...]
Good morning everyone! Specially to the new people following our development blog. If you are new here, and you haven't been reading our latest updates, let me give you five cents of what this blog is about. Here I share updates on the development of "3 Minutes To Midnight". This means explaining how things are being done, giving you some advise so you don't make the same mistakes we do, and sharing lessons learned during the process [...]
Good morning fellow gamers, as some of you already know, Scarecrow Studio is going to attend the E3 this year in Los Angeles. In this series of posts (check last week's one), I'm sharing with you a few words on our behind-the-scenes wrestle with all the preparations for this event. Some advice for inde developers going to the E3. 3 Minutes to Midnight is our first game, and the E3 2018 is going to be our first [...]
I am happy to announce that Scarecrow Studio’s presence for the Electronic Entertainment Expo 2018 has been officially confirmed. I have to tell you people, this was the easy step – renting the exhibit space – now we have to get the “exhibit” ready for it. Did you know that when you rent a space (booth) at the convention center, it does not include anything else but the empty space? (Not even the carpet!) Well we did [...]
In this post I'll talk about: Background information about our trailer; Features and spec of our trailer; General advice to make a good trailer; How to create an awesome trailer for your indie game (on a budget); Translating the trailer (and website); Preparing the video to be shared; Make all your effort worth it. Background information "3 Minutes to Midnight" 's (Scarecrow Studio's first point-and-click adventure game) teaser-trailer has been officially released today! At Scarecrow Studio we couldn't [...]
Scarecrow Studio meets Valve Corporation Some days in the life of a company become milestones, markers in time that represent a before and after. That was today; today we met Alden Kroll and Jon Pile from Valve Corporation. In this gathering for game developers, we got the chance to learn some valuable information and drop some questions on them. ‘3 Minutes to Midnight’ is going to be our first game and we want to make everything right, so [...]
Another Saturday spent here at Scarecrow Studio, working on our Point-and-Click Adventure Game - '3 Minutes to Midnight'. Some days, it is inevitable to look back at your life and remember, your first steps in the world of work. In my case, while I was attending college, I worked in a tiny warehouse. I used to spend the whole day piling up and wrapping products, for markets and groceries stores. At the end of the shift, a [...]
I can tell you that since the project started, one of the greatest advantages of having great professionals working with you is, undoubtedly, that from all those vague ideas you pass to them, they are able to create amazing things. I’m sure I can read your mind and I know what you are about to say that the picture I am attaching to this post may not be showing so much greatness. My advice to you… wait [...]
We have been working on this game’s puzzles for months now. However, we left them untouched for a couple of weeks to be able to give it another approach with some fresh ideas. After finding several mistakes in the design, we started rethinking most of them. Sure, these changes will make the game more fun and the puzzles better designed. However, of course, it also gives us a lot more work to do. During the X-mas period, [...]
Good news, everyone! Another milestone has been reached, and not so far from the established deadline. We proudly announce the launch of Scarecrow-studio’s official website. Finally, we have a platform to share our progress and thoughts, at the same time to keep you updated with important information regarding the release of "3 Minutes to Midnight". The website still needs some improvements (we have our IT manager working on it).
Just a quick reminder, it's that wonderful time of the year, yet again. Scarecrow studio and myself want to wish you all a Merry Christmas and a Happy New Year! Spend time with your friends and family and remember, not only the tree needs to get lid this year. Maybe it's still not late to send Santa a letter saying that "you can explain..." And I wanted to add a quote I love from Dr. Seuss "Maybe [...]
Its Christmas time and the team is enjoying a more than deserved break. Sometimes, you must let them leave the cave for a while to enjoy some fresh air and the warming feeling you get when sunlight hits your face. Also is the right time to reunite with their families and friends, who might have missed them dearly. In the meantime, I have decided to spend some time updating the blog and the social networks. I will [...]
Since I meet Jordi (our game designer) and from the very first day of working together, I tried to making him aware of my concerns about the puzzle design. Before hiring him I’ve been reading so much about the common mistakes some people did in past point and click games and I want this one to be perfect. The puzzles need: 1. Clear objective, the player needs to know in every single moment what is the reason he’s [...]
Important post today! It’s such a pity that nobody is reading this yet. I’m going to make a recap about all the points of the game development progress that we achieved so far: 1. Story base line final version – Done 2. Character definition and specification – Done 3. Locations early concepts – Done 4. Map of the Town and the outside area – Done 5. Puzzle list – Done So finally we will start programing, animating and illustrating this game. It’s [...]