Today I was reading this post written by nobody else than the man, the legend, the boss.. Ron Gilbert (https://grumpygamer.com/why_adventure_games_suck) If you intend to do something good or at least decent, you listen to the guy who created the Monkey Island. After reading the interesting post, one thing got stuck in my head more than others – the “Backwards Puzzles”. Before finding this post I had already been reading a lot about how you must use clear objectives, good sign-posting, excellent feedback and fun… Then I realized that some of my puzzles actually do have this flaw that Gilbert pointed out. If my game is ever in a shadow of success, it would be thanks to posts like this one.